
I hadn't touched in a couple of years, but picked it up again on the 10th anniversary.

So I guess what I'm trying to say is I personally think putting infinite respecs into the game contradicted the fundamental design of the game, which changed the way people expect it to be played, which led to people calling things that made it popular "bad" game design.ĭ3 is still a pretty awesome experience. In fact rogue-like design is so popular there is an entire genre of games out there that follow it. It's a different game design, that doesn't make it a bad game design. Diablo 2 softcore doesn't exactly have permadeath, but with no respecs it still played out as if it was when you got stuck. You could restart with the same character but really all that did was respawn enemies for you to farm. If you died and forgot to save the game it was over. What I'm saying is Diablo's roots are fairly inline with the perma death rogue- like design where when you die or fail it's over and you make a new character. I realize it isn't exactly the same as a rogue- lite where you take something with you when you die so there's always an overall sense of tangible progression. Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Thread
